With the topic of multipliers done, we will now move on to an explanation of the menu. A "damage multiplier" has the same concept as a regular multiplier, but boosts the damage of skills rather than boosting training. For example, if you train strength for a stat gain of 32 per tick, a multiplier of x2 would double it into a stat gain of 64 per tick. A "multiplier" multiplies the stat gain per tick by its worth. A "tick" is how frequently you gain a stat (while training) or the number of hits a skill has. Please note that the sword does NOT have any training areas since the swords already have multipliers.īefore we go further into the game, there are certain terms that must be known. In order to gain the effect of training spots, you must use its basic training action in it, with the exception of durability, which only requires you to stay in the spot. Training Spots are certain places that you can train in that have a certain "multiplier" that will stack with your own multiplier. If you press the corresponding number and left-click (with the exclusion of chakra, where you do NOT have to left click), this is your "basic" training without the use of "training spots". Strength, durability, chakra, sword skill icons
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